Resource Introduction: eGame Resources

Whether you’re using digital games in your classroom or just want to, you should check out the eGames Guide here for discussion of today’s cool options.


Gamification. It’s one of the latest and most exciting buzz words in the educational world, but to say it’s new is misleading, at best. For generations, teachers have known that games in the classroom lead to increased student engagement, improved morale, and positive behavior. But now, in the midst of the 21st century information technology revolution, games are serious business, and teachers are paying attention to the lessons that gaming and gamers can offer.

By no means do I intend to explore gamification and all the research supporting it here. Below, you will find some links to get you started if you wish to explore the instructional practice. Rather, this post is designed to introduce you to the four best online tools for creating and finding simple, interactive quiz games to support lecture, projects, review, and study. A full, but not intimidating discussion of these four game resources can be found in the eGames Guide.

 

But, as always, let’s frames the discussion with the central question:

What do you want to do?

If you answered with any of the following . . .

  • I want to bring energetic and positive competition into the classroom.
  • I want to make my tests and quizzes more interactive and engaging.
  • I want fun methods to formatively assess my students.
  • I want to share my materials with other educators and find what they have to share.
  • I want to make a dry lecture engaging.
  • I want to play with my students.

. . . then you should open the eGames Guide and read about the four game resources you can choose from. And, as always, keep reading Sylvania Digital Learning to hear about how educators in Sylvania are using these resources to add the engagement of gaming to learning opportunities throughout our district.

Gamification Links

Edutopia Blog: “Gamification in Education” by Vicki Davis

Edutopia Collection: “Game-Based Learning: Resource Roundup”

Jane McGonigal Interview and her TED Talks Page

The State of Tech Podcast: “Gamification, Part 1”

 

Resource Introduction: Quizizz

Like Kahoot? Quizizz transforms the power of Kahoot into a mode individualized, grading ready format. Check out the differences!


What is it?

Quizizz is designed specifically for teachers wanting to use game format for more focused, student-paced assessments. Unlike Kahoot!, Quizziz places responsibility and power in the hands of the individual student, who will complete quiz games on their device, without the centralization of the game board. The energetic socialization of Kahoot! may be lost, but in its place is rich grade results for more formal assessments.

How can I use it?

You can use Quizizz for everything from independent review practice to formal tests, but as discussed above, the tool is primarily designed for individual student assessment, so use it more like an assessment generator than a whole class game of fun.

Who’s using it?

 

Are you or someone you know using this? Notify us, and we’ll post your or their name here as a building expert! Email to aclarkson@sylvaniaschools.org.


Check out Mickie Mueller’s excellent video introduction to Quizizz. After watching it, check out part two.


Resource Links

Quizizz Help Center

Learninghand’s Detailed Web Introduction to Quizizz.

EdTechInnovations’ Kahoot! to Quizizz Comparison

Sylvania Digital Learning’s eGames Guide