Gamification. It’s one of the latest and most exciting buzz words in the educational world, but to say it’s new is misleading, at best. For generations, teachers have known that games in the classroom lead to increased student engagement, improved morale, and positive behavior. But now, in the midst of the 21st century information technology revolution, games are serious business, and teachers are paying attention to the lessons that gaming and gamers can offer.
By no means do I intend to explore gamification and all the research supporting it here. Below, you will find some links to get you started if you wish to explore the instructional practice. Rather, this post is designed to introduce you to the four best online tools for creating and finding simple, interactive quiz games to support lecture, projects, review, and study. A full, but not intimidating discussion of these four game resources can be found in the eGames Guide.
But, as always, let’s frames the discussion with the central question:
What do you want to do?
If you answered with any of the following . . .
- I want to bring energetic and positive competition into the classroom.
- I want to make my tests and quizzes more interactive and engaging.
- I want fun methods to formatively assess my students.
- I want to share my materials with other educators and find what they have to share.
- I want to make a dry lecture engaging.
- I want to play with my students.
. . . then you should open the eGames Guide and read about the four game resources you can choose from. And, as always, keep reading Sylvania Digital Learning to hear about how educators in Sylvania are using these resources to add the engagement of gaming to learning opportunities throughout our district.
The State of Tech Podcast: “Gamification, Part 1”